← Tim Vasil
Hermie's Adventure: a French bulldog bounding through a hedge maze above a city by the sea at sunset, past a coyote and a snake

Hermie’s Adventure

Hermie’s favorite ball is missing! Guide an adventurous Frenchie through colorful mazes packed with wildlife, hazards, traps, and surprises.

Hermie’s Adventure: The Soundtrack♫ Listen on Bandcamp →
Hermes, a grey French bulldog with pale blue eyes and big ears, grinning up at the camera on a lawn
The real Hermie — Hermes, officially — who inspired the whole thing.
Level 1, Palm Springs: Hermie in a hedge maze across a golf course, with sandstone walls, a pond, kibble, coyotes and a dove overhead
Level 1: Palm Springs, Escena.

How to play

Hermie is on a quest to catch the ball that somehow keeps getting away. He can find it at the end of the maze.

Walk Swipe or drag a finger anywhere on the screen to walk him. Hold it down to keep going. A tiny flick just turns him to face that way.
Bark Tap to bark. A bark goes pretty far and can make an enemy or barrier disappear.
Kibble Walk past to eat them. Every hundred adds a life.
Biscuit A biscuit treat is twenty points and adds life.
Sticks and locked doors Hermie needs a stick to jimmy open a locked door. One is always somewhere before the door, and it’s used up once he opens it.
Shoes and water Hermie doesn’t like getting his paws wet. Find the shoes and he can walk on water for the rest of the level.
Bacon There’s a strip in every level. Pick it up, then tap the bacon button when you need it: fifteen seconds of zoomies. Hermie’s faster, nothing can hurt him, and anything he runs into is done for.
Chasers Something prowls every maze’s corridors and comes after him. A touch costs a life, so bark first.
Spitters A spitter glows, then spits down the corridor. Step out of its line, or bark it away.
Sprayers Sprayers sit in corners and let loose every few seconds. Wait for the spray to stop, then run past.
Blockers Something prickly or heavy often blocks a corridor. Bark it to pieces from where he stands.
Flyers Flyers cross the whole maze in a straight line, over walls and barks alike. Just get out of the way. What they drop is worth five pellets.
Stairs Bigger mazes have floors. Tap while he’s on the stairs to climb up or down. Step away and go back to use the stairs again. The way out is on the top floor.
Lives Three lives to start, and never more than five.
The way out The wall lit green on the right is the way out, and where you’ll find his ball.

Features

Featured cities

Each of the 12 cities offers unique walls, ground cover, creatures, and music. There are 5 levels per city.

Meet the real Hermie

Hermes lying flat on the carpet, legs stretched out behind him, beside a blue and yellow ball
Guarding the ball so it won’t get away.
Hermes in a blue harness on a desert sidewalk, a stick clamped in his teeth
Out patrolling Palm Springs.
Hermes standing on a sunny lawn holding a long branch in his mouth
Negotiating a good-sized stick.
Hermes stretched out on a black leather bench in front of a window onto a cactus garden
Keeping watch over the cactus garden.
Hermes lying upside down on a grey armchair, paws in the air
Off duty.
Hermes lying in a sploot on a lawn scattered with yellow blossoms, a stick between his front paws
Stick-n-splooting.
Hermes in a red harness on a gravel path, grinning, with a long string of drool
Drooling mid-adventure.
Tim on a grey sofa with Hermes curled in his lap
Relaxing with me after a fun day.

Game support

Something wrong, something you’d like, or something you need help with? Please let me know.

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